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Series – The Online Gambling Industry
In this article, I explore how gambling evolved from a niche, location-based activity into a global, always-on digital industry. The story begins in the 1930s, when the legalization of gambling in places like Nevada created destination markets such as Las Vegas. At this stage, gambling was limited by geography—participation required intent, effort, and travel.
The next phase emerged in the 1960s and 1970s, as governments began to legalize and regulate gambling more broadly. In the UK, reforms such as the Betting and Gaming Act 1960 brought betting into high streets, while in the US, developments like Atlantic City and state lotteries expanded access. Gambling shifted from destinations to distribution—becoming part of everyday life for a much wider population.
The real inflection point came in the 1990s with the arrival of the internet. Early operators like Intertops and InterCasino removed the final barrier: location. Gambling became instant, global, and continuous.
What becomes clear across these three eras is that growth was not driven by a sudden increase in desire, but by a steady reduction in friction. A relatively constant proportion of people have always had a propensity to gamble; what changed was their ability to act on it. This dynamic closely reflects Jevons Paradox—as access became more efficient, overall participation increased.
At the same time, the digital era introduced powerful network effects. As more users joined online platforms, markets became deeper, faster, and more competitive, reinforcing their value. This is consistent with Metcalfe’s Law, where each additional participant increases the value of the network as a whole.
Together, these forces—reduced friction and network-driven scale—help explain how gambling evolved into one of the defining industries of the digital age.

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In 1996, a small sportsbook in Austria accepted the world’s first online sports bet: a $50 gamble that Tottenham Hotspur would beat Hereford United in a third round FA Cup replay.
Since then, the rise of the online gaming industry has been meteoric. From humble beginnings, in seedy apartments and dimly lit basements, visionaries and programmers created computer systems that would form the foundations of a remarkable industry.
This transformation has extended gambling opportunities in unprecedented ways. As each new system or service came online, it gained popularity and momentum, leading to rapid growth.
Today, the industry is worth a fortune, with a turnover calculated in the trillions of dollars. It pays significant taxes, contributes to worthy causes, offers investment opportunities, and provides employment to many.
This first article in the series “The Online Gambling Industry” outlines the origins of the industry; looking at the key innovations that contributed to the beginnings of the online gambling industry.
We will explore how these early developments set the stage for the thriving online gambling landscape we see today.
The following articles in this series will delve deeper into the evolution of the industry, revealing the pioneers and their ground-breaking contributions. Join us, as we uncover the fascinating history of online gambling!
Dear Reader,

I’m Ian Sherrington and thank you for your interest in this fascinating topic. As a programmer, I played a key role in the early days of the Online Gambling Industry. On January 17th, 1996 the first online sports bet was accepted by the new Intertops website which I had conceived and created. Intertops has been online and accepting bets ever since.
I’ve stayed in the industry and continue to innovate and contribute in various ways, not just technically. During my time I’ve witnessed the evolution of the industry first-hand.
I always wanted to write about the industry and how it came to be and uncover the innovations and the innovators, many of whom I have met, and their invaluable contributions.
Now I have the chance to do it so now I’m investigating .. Who did what, when and.. why?
Huge thanks to Paul and all for your patient editing!
Let the Series begin!
Ian Sherrington, July 2024